Lua
Projekt zamknięty
Wersja 1.3
Funkcje
Zmiany
Zawartość
Gotowe przykłady do zastosowania w grze
Skrypty LUA
| Funkcja | Stan | Wersja |
|---|---|---|
| StrategicEventHandler.lua | ||
| HandleEarlyMorningEvents() | 100% | 1.0 |
| HandleNPCSystemEvent() | 98% | 1.2 |
| SetPabloToUnbribed() | 100% | 1.2 |
| HandlePossiblyDamagedPackage() | 100% | 1.2 |
| AddSecondAirportAttendant() | 100% | 1.2 |
| HandleDelayedItemsArrival() | 100% | 1.2 |
| HourlyUpdate.lua | ||
| HourlyQuestUpdate() | 100% | 1.0 |
| HourlyLarryUpdate() | 0% | - |
| HourlyCheckIfSlayAloneSoHeCanLeave() | 0% | - |
| HandleHourlyUpdate() | 0% | - |
| HandleQuarterHourUpdate() | 0% | - |
| Overhead.lua | ||
| HandleAtNewGridNo( ProfileId ) | 100% | 1.1 |
| MakeCivHostile( bNewSide ) | 0% | - |
| HandleNPCTeamMemberDeath( ProfileId ) | 0% | - |
| HandlePlayerTeamMemberDeath( ProfileId ) | 100% | 1.1 |
| GameInit.lua | ||
| InitNPCs() | 100% | 1.0 |
| InitNewGame() | 100% | 1.0 |
| StrategicTownLoyalty.lua | ||
| HandleLoyaltyChangeForNPCAction( ubNPCProfileId ) | 100% | 1.1 |
| CheckConditionsForTriggeringCreatureQuest( sSectorX, sSectorY, bSectorZ ) | 100% | 1.1 |
| HandleGlobalLoyaltyEvent( ubEventType, sSectorX, sSectorY, bSectorZ ) | 100% | 1.1 |
| ExplosionControl.lua | ||
| PerformItemAction( ActionID , sGridNo ) | 80% | 1.0 |
| InterfaceDialogue.lua | ||
| CarmenLeavesSectorCallback() | 100% | 1.1 |
| HandleStuffForNPCEscorted( ubNPC ) | 100% | 1.3 |
| HandleNPCDoAction ( ubTargetNPC, usActionCode, ubQuoteNum ) | 0% | 1.3 |
| StartDialogueMessageBox( ubProfileID, usMessageBoxType ) | 0% | - |
| DialogueMessageBoxCallBack( ubExitValue ) | 0% | - |
| GameEventHook.lua | ||
| ExecuteStrategicEvent() | 0% | - |
| strategicmap.lua | ||
| HandleQuestCodeOnSectorEntry() | 0% | - |
| HandleQuestCodeOnSectorExit() | 100% | 1.2 |
| CheckForKingpinsMoneyMissing() | 100% | 1.2 |
| Quests.lua | ||
| CheckFact( usFact, ubProfileID ) | 95% | 1.3 |
| SoldierProfile.lua | ||
| opplist.lua | ||
| ManSeesMan() | 0% | - |
| MercHiring.lua | ||
| HandleMercArrivesQuotes() | 0% | - |
| Strategic.lua | ||
| HandleSoldierDeadComments() | 0% | - |
| MapScreenHelicopter.lua | ||
| HandleSkyRiderMonologueAboutOtherSAMSites( uiSpecialCode ) | 0% | - |
| HandleSkyRiderMonologueAboutCambriaHospital( uiSpecialCode ) | 0% | - |
| HandleSkyRiderMonologueAboutDrassenSAMSite( uiSpecialCode ) | 0% | - |
| HandleSkyRiderMonologueAboutEstoniRefuel( uiSpecialCode ) | 0% | - |
| HandleSkyRiderMonologueEvent( uiEventCode, uiSpecialCode ) | 0% | - |
| SkyRiderTalk( usQuoteNum ) | 0% | - |
| CheckAndHandleSkyriderMonologues() | 0% | - |
| HandleHelicopterOnGroundGraphic() | 0% | - |
| HandleHelicopterOnGroundSkyriderProfile() | 0% | - |
| Strategic Status.lua | ||
| HandleEnricoEmail() | 0% | - |
| Meanwhile.lua | ||
| ProcessImplicationsOfMeanwhile() | 0% | - |
| HandleMeanWhileEventPostingForTownLiberation( bTownId ) | 0% | - |
| HandleMeanWhileEventPostingForSAMLiberation( bSamId ) | 0% | - |
| HandleFlowersMeanwhileScene( bTimeCode ) | 0% | - |
| HandleOutskirtsOfMedunaMeanwhileScene() | 0% | - |
| HandleKillChopperMeanwhileScene() | 0% | - |
| HandleScientistAWOLMeanwhileScene() | 0% | - |
| HandleInterrogationMeanwhileScene() | 0% | - |
| HandleFirstBattleVictory() | 0% | - |
| HandleDelayedFirstBattleVictory() | 0% | - |
| HandleFirstBattleEndingWhileInTown( sSectorX, sSectorY, bSectorZ, fFromAutoResolve ) | 0% | - |
SVN
Wersja testowa v 1.3
http://subversion.assembla.com/svn/ja2lua-test
Do prawidłowego działania wymagana nowa wersja v1.13 .
Legion Zone 2003-2011 by Jazz



